UX Was Here

Helping designers connect and grow through gamification

UX Was Here on a laptop: the Projects feed beside the milestone card UX Was Here on a second laptop: the Join Hives page

BACKGROUND

UX Was Here is an online community where UX designers share advice, find jobs, and discover events.

The client wanted to give designers a reason to be active in the community. The goal was for designers to return for feedback on their work and connect with people who shared their interests.

I worked on a team of four from research through prototyping. I helped survey design students about what they wanted from the community. In Figma, I designed milestones that showed users their progress and what they could unlock next. In ProtoPie, I prototyped how users set up a profile and joined clubs that matched their interests.

Jump to the prototype

OPPORTUNITY

How could we help designers stay active in the community?

The client wanted designers to stay active in the community by asking questions and supporting each other. We saw an opportunity to help them connect between events through Hives, where shared interests could spark a conversation. In addition, designers could work toward three milestones and unlock portfolios to learn how others present their work.

SOLUTION

Join clubs and unlock design portfolios

The redesign helps designers meet people who share their interests. Access to other designers’ portfolios gives them a goal to work toward as they take part in the community.

1. Share skills and interests during onboarding

Designers can share their experience, interests, and preferred language. A progress indicator shows which step they’re on and how many are left.

Explore onboarding questions
Onboarding step on a laptop asking about interests, with a progress indicator from About you to Language

2. Unlock portfolios through three milestones

I used gamification to give designers a goal to work toward. Designers work toward their next milestone by engaging with posts across the platform. Once they reach all three, they can explore other designers’ portfolios.

See how gamification works
Projects feed on a laptop with locked project posts for higher levels, beside the milestone card and its progress bar

3. Meet designers through Hives

Hives are clubs built around shared interests like travel or student life. Designers can join a club to share a post or start a conversation.

Explore Hives
Join Hives page on a laptop listing clubs such as The Jetlag Jam and DesignEd Talks, beside the milestone card

USER SURVEY

What did design students want from a UX community?

I helped our team create the survey through Google Forms and invited a few university design students to take part. We shared the survey through Discord and received more than 60 responses.

What did students want to share on their profiles?

About 92% chose professional skills, 72% chose personal interests, and 55% chose language preferences. We added all three to onboarding.

Bar chart, 60 responses: professional skills 91.7%, selecting interests 71.7%, language preferences 55%, incorporating hobbies 48.3%, accessibility settings 31.7%

Which premium benefit mattered most?

Two-thirds wanted professionals to review their portfolios or projects. This showed us how much students valued feedback on their own work.

Bar chart, 63 responses on premium benefits: portfolio and project review by professionals 66.7%, access to more communities 65.1%, highlighting your profile 52.4%, discounts on events 49.2%

Which clubs would students join?

Travel was the top choice (73%), followed by student activities (60%) and entertainment (55%). We used these topics as categories in Hives.

Bar chart, 62 responses on communities: travel 72.6%, student 59.7%, entertainment 54.8%, food 48.4%, sports 43.5%

PERSONA

Persona of Linda Ting, a 21-year-old design student at Simon Fraser University in Vancouver: her user story, goals, pains, personality traits and relationship with technology

SITEMAP

Sitemap: Home leads to Explore, Events, Jobs, Resources, Saved and Hives, where Hives are grouped by category (entertainment, sport, food, travel, student); Sign in leads through About you, Professional skills, Experience, Interests and Language

DESIGN RATIONALE

Let designers personalize their profiles

We asked designers what they do, what they enjoy, and which language they prefer. We grouped the questions by topic so they wouldn’t feel overwhelmed. I added a progress indicator to show how many steps were left.

Onboarding wireframe: the About You step, with a progress indicator through About you, Skills, Experience, Interests and Language

Start conversations through shared interests.

Our survey showed that students were most interested in travel, student activities, and entertainment. Therefore, I made these the club topics so designers could talk about things they’re passionate about.

Join Hives wireframe: a searchable list of clubs, each showing its members, activity and a Join button

GAMIFICATION

Give users clear tasks

Clear, specific goals can help people stay motivated [1]. So I added a short task list that shows designers what to do next, such as getting likes, comments, and shares on their posts. Each completed task moves them toward the next milestone.

Task list: complete tasks to upgrade your profile, counting likes, comments and shares on any five of your posts

Make progress visible

People tend to put in more effort as they get closer to a goal [2]. So I added a progress bar and badges to show designers how far they’ve come, from Beginner to Advanced.

Milestone card at the green Beginner level, with the task list and a half-full progress bar Milestone card at the purple Advanced level, with every task done and a full progress bar

Connect rewards to career goals

In our survey, two-thirds of students wanted professionals to review their portfolios. Therefore, designers who reach the Intermediate milestone can view and interact with project posts. Those who reach the Advanced milestone can post their own projects for feedback.

Locked Projects tab: only Advanced users get access to post projects Blurred project post: Intermediate users can only fully view and interact with project posts

PROTOTYPE

I used ProtoPie to show how designers set up their profiles and take part in the community.

Onboarding

Designers set up their profile by sharing their skills, interests, and preferred language.

Homepage

Designers can join clubs in Hives, write a post, and give feedback. They can check their progress on the milestone card beside the feed.

WHAT I LEARNED

Back design decisions with stronger research

The founder's feedback taught me not to rely on a survey alone. Surveys show what users prefer, but I also need interviews and user testing to understand their reasoning. [4]

Balance rewards with professionalism

Gamification on a professional platform works best when rewards connect to career growth. I wanted each milestone to show designers how they were making progress toward a career goal.

Set clear goals and play to team strengths

I learned that clear project goals help a team stay focused under a tight deadline. Dividing tasks based on each person’s strengths helped us finish our design on time.

FUTURE STEPS

Back design decisions with more research

The founder found it unclear how our survey findings led to our design. My next step would be to interview students to understand their experiences in more detail. This would help me explain the reasoning behind each feature more clearly.

Test whether the milestones are easy to follow

The founder suggested testing the prototype with users. I would test the milestone card with design students to see if they understand how to unlock the next milestone. If they get stuck, I would find out what confused them and revise the card based on that.

Keep designers active after the final milestone

The founder questioned why designers would return after completing every milestone. My next step would be to explore other activities, such as weekly design challenges or group mentor sessions. I would then test them with students to see which ones keep designers coming back.

References

List of references

[1] Locke, E. A., & Latham, G. P. (2002). Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. American Psychologist, 57(9), 705–717. https://doi.org/10.1037/0003-066X.57.9.705

[2] Kivetz, R., Urminsky, O., & Zheng, Y. (2006). The goal-gradient hypothesis resurrected: Purchase acceleration, illusionary goal progress, and customer retention. Journal of Marketing Research, 43(1), 39–58. https://doi.org/10.1509/jmkr.43.1.39

[3] Rajkumar, K., Saint-Jacques, G., Bojinov, I., Brynjolfsson, E., & Aral, S. (2022). A causal test of the strength of weak ties. Science, 377(6612), 1304–1310. https://doi.org/10.1126/science.abl4476

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